2. SELF - DO TO - OTHERS
NEVER DEAL IN TAKE RESPONSIBILITY FACILITATE A STRONG SUPPORT NETWORK AND GOOD FORTUNE CONCUR IN UNITY OF THE CORE
2.1 NEVER DEAL IN
2.1.1 DOUBLE STANDARDS
2.1.2 TWO FACED PERSONA
2.1.3 SATISFY - SHALLOW - SYNDROME
2.1.3.1 TRAGICALLY - SELFISHLY - COMICALLY
2.1.3.2 LIKE - ENCOURAGE - OPINION
2.1.3.3 REPUTATION - DELIVER - REWARD
2.1.3.4 DELUSIONS
2.1.3.4.1 ASSET
2.1.3.4.2 INTEREST
2.1.3.4.3 FASCINATION
2.2 TAKE RESPONSIBILITY
2.2.1 PUT FAMILY AND TEAM FIRST
2.2.2 PROJECT LOYALTY
2.2.3 SOLUTION TO SATISFY
2.2.3.1 SERVICE - MARKET - PRODUCT
2.2.3.2 INTERNAL - EXTERNAL
2.2.3.3 CRITERIA
2.2.3.3.1 TEMPORARY
2.2.3.3.2 PERMANENT
2.2.3.4 TIMESCALES
2.2.4 THE HOUR - SEIZE - THE DAY
2.3 FACILITATE A STRONG SUPPORT NETWORK AND GOOD FORTUNE
2.3.1 VALUE FAMILY AND FRIENDS
2.3.2 AGREE TO DISAGREE - GET THINGS OUT INTO THE OPEN
2.3.3 PICK THE RIGHT PEOPLE
2.3.4 NURTURE - TALENT - REWARD
2.3.4.1 COMMITMENT
2.3.4.2 ENTHUSIASM
2.3.5 SUPPORTIVE - ENCOURAGEMENT - BEING THERE
2.3.6 WORK ON - BUILD - DON'T GIVE UP
2.4 CONCUR IN UNITY OF THE CORE
2.4.1 DIFFERENT INTENTIONS SCOPE
2.4.1.1 STRATEGIC
2.4.1.2 OPERATIONAL
2.4.2 PROCESSING PILE
2.4.2.1 MUTATING INPUTS
2.4.2.1.1 CREATE
2.4.2.1.1.1 FIND
2.4.2.1.1.2 KEEP
2.4.2.1.2 GEL
2.4.2.1.3 MODIFY
2.4.2.2 FEASIBLE OUTPUTS
2.4.3 COMMUNICATE NOT STAGNATE
2.4.3.1 CRYSTAL CLEAR
2.4.3.1.1 MOTIVES AND UNDERSTANDING
2.4.3.1.2 PROSPECTS - POSSIBILITIES - PERSPECTIVES
2.4.3.2 COURAGE - CONVICTION
2.4.3.2.1 SEIZE THE DAY
2.4.3.2.2 FEAR - CONQUER - SUCCESS
2.4.3.3 GET INVOLVED - NOW - ACT'N'DEED
2.4.4 COVERING FUNDAMENTALS OF
2.4.4.1 ESTABLISHING
2.4.4.2 TOLERATING
2.4.4.3 INVESTING